Saturday, November 18, 2017
Cataclysm Alliance Leveling Guide 1-85 by molten-wow
Alliance leveling for x5 rates server (Cata 4.0.6)
Molten-WoW/Greymane/Dementorion
Please, before saying that quest doesnt work or u cant pick quest, make sure u done all quests before that one, make sure that drop percentage isnt problem, make sure that you saw npc alive which you need to kill, dont just come there and go away, spawn time can be up to even 30min for those q.
If you are 100% sure that quest is bugged, use bug tracker and report it. Thanks.
You can also report UNLISTED working quests by clicking HERE. Thanks for helping other players!
I can see there is no this kind of guide for leveling alliance chars, and I have decided to make one...
This is more like a list of quests done on way to 85, so, all you need is addon that can provide you coordinates (mapster, titan panel), and you can level WITHOUT WORRIES WHERE ARE QUEST GIVERS AND DOES QUEST WORKS. I did them all, they are all working. Say thanks if this helped you, and I will know that all this was worth it.
If you are like “why I would use the same quests like you? maybe you picked hard quests etc…” well, you don’t have to follow this list do whatever you want, I made this to help newbies, and I believe that this is not list only for specific class/race, every class can do it alone, with help from others, only faster.
I recommend to go straight to quest givers, no “run all the time, kill everything on your way” tactic.
Since there are chain quests, you will need to visit one quest giver more than once, since you cant take all quests at once. If you encounter any horde ganking you, logoff and continue another time, or do other quests. Quests are just for leveling, there are no class specific quests (except paladins), to “test” some spell etc... Starting area is for human race. Try to get 240g to 60th lvl for fly mount.
Do not skip quests like “Report to that person”, just because they have low xp, they are needed to get quests which are following that one. Even if you reach certain lvl, and there are more q on the list, do them all, you need all exp. Do not proceed to next area without getting certain level, if you do all the quests from list, but you arent desired level, do some quests and inform me about this, it may happed due to different number of killed mobs = different exp points. “Area” is what you can see from world map, minimap text will not always match with area text, but just make sure you are on right coordinates.
You can also print this whole text and read from paper, to avoid Alt-Tab all the time.
If you have problem with some quest:
1. Search it on wowhead.com, search for quest name or quest giver and CHECK COMMENTS, it will help you 99%
2. When activating quest item or killing npc for q, if it wont work, move couple yards in each direction, try to pull him above water or to another spot or whatever, or do 1.,
3. Call on global, local or guild for help to kill some npc, or try using health potions/some techniques…
4. Spawn time is long, at the moment. You will need to wait for quest item or npc to spawn up to 10-30min I think. Be sure you are there on right time.
>>> You can download the guide in PDF file HERE. <<<
(Spaces / tabulating isnt shown here on forum, check pdf.)
There are 455 working quests and you can check it out here.
Halls of Origination - Exp grinding
Under this text is unsusable part since February 27th, 2012 (Yep, its fixed a day after releasing this guide) To be honest, I still dont understand why this npc have 50-60k hp, when that is heroic value, normal value is 13k and it still would be possible to grind this with no problem.
84 (~70% experience fulfilled) LVL – 85 LVL
At this point you should need ~30% of experience or ~2.9 million points
You can get those points in 30min’s grinding this npc
http://www.wowhead.com/npc=39444
In Uldum / Halls Of Origination
To get to mobs, you will need 2-3 invisibility potions per run. If you die, you will need 2-3 potions again. Buy them on auction house. Once you are in instance, go to mobs but don’t pull them. Use potion and run to 48.34 / 73.70 coordinates, you will need to wait CD 10minutes, then, to 43.3/59.8 or go right if you have time, use another potion and run to snakes which are in sand downstairs. Use strongest AoE and kill snakes, spawn time is arount 2-3 minutes. You will get ~350k exp points per run. Once you kill all snakes go to some corner where you wont pull any mob and wait there for respawn.
http://www.wowhead.com/maps?data=494...13599652483737
Update:
Since the last part isnt possible now, you will need to get 2.9 million points on your own.
There are Northrend areas which I havent visited, so you will need to do it, in order to get to 85th lvl with quests which are on the list. You need to get to LVL 82 ~ 45% experience fulfilled, before heading to Hyjal and continuing to use my list. Im sorry for all those complications but simply, there isnt enough working quests atm for leveling 80 - 85 in Cata areas only.
Source: http://www.wowwiki.com/Formulas:XP_To_Level
(LVL 81 ~50% experience fulfilled + 2.9 million points = LVL 82 ~45% experience fulfilled)
Suggestion for Exp grinding:
http://www.wowhead.com/npc=42523
Location: Deepholm
Level: 83
Health: 5,368
Kill them while rested, to get more Exp.
I would like to thank to following players for making whole leveling experience easier and more interesting:
Molten-WoW/Greymane/
1. Eritea
2. Ashbriinger
3. Ardor
4. Gti
5. Holymoon
6. Kcuff
7. Poonai
8. Saizoo
9. Steltdosmrti
10. Uncer
11. Zarkhan
This guide isn't made originally from us this is just copied from Molten Wow Forum.
Credits to: http://forum.molten-wow.com/showthread.php?t=134775
Markmanship PvE Guide 3.3.5a by molten-wow
Hey everyone! Here is Version 2! Now, along with the release of the guide, I am also revealing something else that I've made to assist me in presenting the hunter forum community with the most accurate, up-to-date , and useful hunter information possible.
I have made a separate hunter resource site run by myself so that I could pull large chunks of information about side topics that needed a more in-depth explanation that I couldn't include with my first attempt due to space and organization considerations.
I also plan to update the site every now and again with more hunter information that may not necessarily belong specifically to Marksman PvE. Eventually I plan to offer coverage on Cataclysm material. PvP material, and even some MoP related topics once Molten decides to make the change. While other servers are more than welcome to use these resources, all of this information is Molten-specific. I made this to help Molten's hunters. It will never be modified, or otherwise adapted to fit other Private Servers.
Donorbashed's Hunter Emporium
I have had the help of two hunters during my work on this release. Both of them have been good to me, and demonstrate exceptional skill with the hunter class. These two hunters are very cool people who deserve credit where it's due. A special thanks to Goony, and Vocaloids for assisting me start this project.
My Armory Link: http://armory.molten-wow.com/character-profile/Donorbashed/Lordaeron/
Table of Contents:
Foreword
What Is MM?
Movement Management
Talent Builds
Rotation/Shots
Armor Penetration and Hunters: Bad Marriage 101
Dropping Arcane Shot
AddOns
Glyphs
Stats
BiS Gear Listing
Gems
Professions
Macros
Bugs
Pets/Pet Talents
A. Foreword:
So I was thinking about what to say about my guide for the second revision. The one thing that I can say is “wow”. When I was originally writing this guide I had no idea that it would blow up as big as it did, nor did I realize how much of an effect it would have on my WoW experience, and on the Molten hunter community.
When I wrote the guide originally I was younger and less experienced with the hunter class and Molten in general. Through the almost 500 responses to my guide I’ve gained the information on how to fully complete this guide. With this version 2, I want to become the most accurate resource on Molten for MM PvE!
Thank you guys!
B. What is MM?
The hunter class has three specs. These are Beast Mastery, Survival, and Marksmanship. As of WotLK 3.3.5a, Marksman is your top spec for PvE, though Survival and BM are both very close in comparison to the point that really all three specs are completely viable. However what sets MM apart is that it is the easiest out the three.
Does this mean it’s bad? No, it doesn’t Infact the best hunters on Molten use MM in both PvE and PvP. Obviously I do, because I’m writing this guide. I play MM because I like the playstyle, and its challenging for me because I play one-handed, and it helps me improve my performance.
Among the three specs, Survival is about magic damage, Beast Mastery is about physical damage, and Marksmanship is about a mix of the two. When you’re MM 35-50% of all your DPS comes directly from Auto Shot.
This means two things: Marksman hghly dependent on physical damage, and is also very dependent on your standing still during the whole fight. To really get the full potential that MM has, minimization of movement is absolutely essential, and not everyone can do it effectively.
C. Movement Management
Everyone on Molten says “What is the best gear set for the MM hunter?” and “What is the best pet for me?” I’ll be the first to tell you that gear and pets are not nearly as important once you get into the endgame as movement management. Even if you have full heroic gear you can’t pull more than 14k DPS without efficient movement management.
Here are my tips for movement management: Whichever D-Pad you use to move, either WASD or the arrow keys, change the keys you use to turn left and right to strafe left, and strafe right. That way, when you need to move to the side, you’re not jumping over to scoot, or turning and running manually. Instead, you’re simply moving to the right.
Another thing you can do is make plans about every fight in ICC. For example, when I’m on LK, I stand in between the ranged and melee dps so I have a good focus view of the big guys, and LK which gives me an easier viewpoint so I can target switch with the least amount of interruption of the DPS.
D. Talent Builds
The talent builds listed here are pretty standard, but each are customized for different ingame uses.
The first talent build is for newly turned 80 hunters who want to begin farming for gear in instances such as FoS/PoS. This is also a decent 10Man build that can be used with instances like VoA, OS, and Onyxia. This build should be used as long as your passive ArP (ArP without gems) is below 400.
http://wotlk.openwow.com/?talent#cxbZ0eVsRhzGIoguqox00b
This second build is strictly an introductory 10-Man and beginning ICC build. This is to be used after you have above 400 ArP. You’ll notice that it drops Imp. Arcane Shot. I’ll explain this in the ArP Section. I’ve kept Rapid Recuperation because in this gear stage (If you’re using this when I’m telling you) hunters generally do not have enough of a mana pool to DPS to the end of any encounter without going OOM.
http://wotlk.openwow.com/?talent#cxbZzeVoRhzGIkguAox00b
This third build is my build for ICC-10 and 25, as well as any HC I might do. Any hunter in the know can see that it is just the normal endgame spec that drops RR in favor of Wild Quiver and Imp. Steady Shot.
http://wotlk.openwow.com/?talent#cxbZceVoRhzGIsxuAox00b
E. Rotation/Shot Priority/DPS System
The main abilities used as MM are:
Serpent Sting
Chimera Shot
Aimed Shot
Steady Shot
Auto Shot
Kill Shot
Readiness
Other guides tell you that MM is a shot-priority spec, where you shouldn’t fire in a set repetition of shots, but instead prioritize the highest damaging shots. Since I’ve come to Molten, I’ve realized that this isn’t exactly right. While it does have certain aspects of a shot-priority system, it is actually primarily a rotation spec.
Allow me to explain: MM does the highest DPS when you prioritize shots. This is true. But, because of the way the shot cooldowns line up, and the number of shots, MM really starts to take on properties of a Rotation. There are still rotation properties, where if Kill Shot is ready, then it takes priority over everything else, and if Serpent Sting isn’t on the target, but Chimera Shot is ready, Serpent Sting still takes priority.
That being said the general shot rotation goes something like this:
Rapid Fire > Serpent Sting > Chimera Shot > Aimed Shot > Arcane Shot(if below 400 ArP.) > Readiness > Refresh Rapid Fire (Don’t cut it off.) > Chimera Shot > Aimed Shot > Arcane > Steady Shotx4 > Repeat.
F. Armor Penetration and Hunters: Bad marriage 101
Hunters and ArP have had a bad marriage since ArP was released. Sometimes it’s good for us, sometimes it sucks, and sometimes it will give us 204573567345357564657 extra DPS(not really but you get the point).
The reason ArP is sometimes good for us, and yet sometimes bad is because unlike Warriors and Rogues who only have abilities that cause physical damage(poisons aside), us hunters have a mix of physical (Steady Shot, Auto Shot, Aimed Shot, Multi Shot, Volley, Wild Quiver) and magic-based damaged(MM’s magic based damage is primarily Nature and Arcane based – Chimera Shot, Arcane Shot, Serpent Sting). This means that we have to balance our two damage types – physical and magic based.
Before explaining any further, please read http://www.donorbashed.com/2013/01/3...ing-explained/
So that you understand exactly what ArP is, and so we are all on the same page. If you understood about the ArP, good job! You just became a better player than 50% of the Molten Community! ArP is a hard concept to understand, yet it is one that I personally believe is necessary to play this class effectively.
Because this guide is tailored towards new hunters, I will simplify the concept a little bit. Since we have two different damage types, that means we have a ratio of physical:magic damage. ArP will only increase our physical DPS. (Our physical DPS is about 55-60% of our DPS without ArP) so we can figure a ratio of about 60:40, or 6:4.
Since ArP benefits us more, and more as we get more of it(explained in the link above), that means we can’t get any real benefit over using Agility until we can get to about 800 passive(the ArP we have on our gear without using gems) ArP, after which point we start seeing more and more of a benefit from using ArP. So if you want to use ArP endgame, you need to focus on getting gear with ArP on it. I would recommend getting up to 950 passive ArP before you start to change over your gems because at 800 passive ArP exactly, the benefit from ArP and Agility is about the same.
CAUTION:
Since ArP only increases our physical DPS, and most of our physical DPS requires us to be standing still (Steady Shot, Auto Shot) Any amount of movement whatsoever will severely limit your DPS to about 30-40% of what it should be. You should only move when absolutely necessary.
G. Dropping Arcane Shot
Everyone seems to have an affinity for Arcane Shot. It was your buddy, and your protector while leveling. The amount of beasts, and nagas you’ve slain with it is innumerable. Sadly, and I know it sucks, everything has an end.
As you get more ArP, the damage from your Steady Shot increases, and at a point Steady Shot will begin to do more damage than Arcane Shot. Once this happens, Arcane’s viability as a damage shot goes to near 0. Zip. Gone. Once you get passed 400 passive ArP you need to stop using Arcane Shot unless you have to move, or for some reason can’t fire Steady Shot(Casting Speed Slows).
H. AddOns and Making an Effective UI
Here is the list of AddOns that I use in raids every day. Most of the them can be found on the AddOn list(http://forum.molten-wow.com/showthread.php?t=51521). If it’s not listed I’ve given an independent link.
Little Trouble - http://www.wowinterface.com/download%E2%80%A6uble.html#info Ignore the outdated warnings. This is the version I use. It works fine.
SimpleUnitFrames – These are the player frames I use. WoW vets may have noticed I have all kinds of things in the frame, percentages, and the like. It’s lightweight, minimalist, and functional. A+ Hunter addon.
Heatsink – I really only use this so that OmniCC can display my item’s internal CDs. It’s a pretty nifty feature I discovered when I first came here. http://www.wowinterface.com/download%E2%80%A60310&aid=46890
Mik’s Scrolling Battle Text – Excellent Addon for raiding. If you are savy with this addon already, create a new trigger called Exploit Weakness. This is the T10 2piece set bonus, and it will tell you know when it procs so you can refresh serpent sting.
Recount – Necessary if you want to track your progress.
TidyPlates – Helpful in add fights like LDW and Ony.
OmniCC – Shows the cooldown on the action bars. You can see it in my screenshot below.
Snowfall Key Express – Triggers your spells when you click the key, not when you release it. Useful with high latency.
NPCScan/NPCScan Overlay – Generally only for pet collectors. I like it because it shows me my tracking radius.
Bartender/Dominoes – An action bar addon really is essential for a hunter of any spec. Too many things to click, and not enough room. We operate best with a minimalistic UI.
Here is my AddOn and bartender set up:

I. Glyphs
Glyphs are an important part of being a hunter, as with any class. The glyphs that all MM hunters should have are Glyph of Steady Shot, Glyph of Serpent Sting, and Glyph of Kill Shot. I don’t think I really need to explain why exactly these are considered by me and the majority of the hunter community the best, but if there are a lot of questions about it later I will.
J. Stats
There is a lot to explain about stats, so I’ve put it here: http://www.donorbashed.com/2013/02/07/gems-and-stats-pve/
K. BiS Gear List
I decided to use Vocaloid's Ultimate Gear List instead. Thanks man!
http://www.donorbashed.com/2013/02/14/vocaloids-bis-hunter-gear-for-wotlk-special-edition/
L. Gems
Generally you go with one Nightmare Tear, and the rest are full Fractured Cardinal Rubies, or Delicate Cardinal Rubies depending on whether you are stacking one or the other. If you happen to go above 1400 ArP and are 10 or more ArP over the cap, simply replace an ArP gem with an agility gem. It’s better to be 10 under the cap, than 10 over.
More information on the hunter Gem choices can be found here http://www.donorbashed.com/2013/02/07/gems-and-stats-pve/
M. Professions
The best professions for an Endgame Geared MM Hunter are Jewelcrafting, and Engineering. I would recommend also using both the nitroboosts, and parachutes for raids. Both are extremely viable and can increase your DPS more than any other enchant, particularly in high movement fights, or fights with high AoE mitigation needed. Nitroboosts will mean the difference between a live hunter and a dead hunter. Obviously the parachute is a safety feature for when the boosts shoot you into the air, in addition to the +23 agi it gives ya.
For more in-depth information about my position on professions please view http://www.donorbashed.com/2013/02/02/professions-explained/
N. Macros
I have an arsenal of macros that I use in all my raids and encounters. I’ve also integrated a large amount of PvP functionality into a system that I really like. These are made personally for me, so please feel free to edit them to git you wherever you need. Also, if you adopt my system of macros as is, you must use most of the shot macros because they are designed to work together.
Rapid Fire:
#showtooltip Rapid Fire
/cast Prowl
/cast Rapid Fire
/cast !Kill Command
/cast Rabid
/cast Furious Howl
/cast Call of the Wild
/cast Serpent Sting
/petattack
This macro is a general opener macro, that uses all of your damaging CDs, and utilizes every little ability that your pet has to increase its damage. Most hunters overlook them.
Chimera Shot:
#showtooltip Chimera Shot
/cast !auto shot
/cast Chimera Shot
/cast !Kill Command
/cast !silencing shot
/run UIErrorsFrame:Clear()
Aimed Shot:
#showtooltip Aimed Shot
/cast Aimed Shot
/cast !Auto Shot
/cast !silencing Shot
/cast !Kill Command
/petattack
/run UIErrorsFrame:Clear()
Arcane Shot:
#showtooltip Arcane Shot
/cast !Kill Command
/cast !Silencing Shot
/cast Arcane Shot
/run UIErrorsFrame:Clear()
Kill Shot(I added cancelaura lines in there for PvP ^^):
#showtooltip Kill Shot
/cancelaura Deterrence
/cancelaura Hand of Protection
/cast Kill Shot
/cast !Kill Command
/cast !Silencing Shot
/run UIErrorsFrame:Clear()
Steady Shot:
#showtooltip Steady Shot
/cast !auto shot
/cast Steady Shot
/cast !Kill Command
/cast !Silencing Shot
/run UIErrorsFrame:Clear()
Tranqulization Shambling Horror Macro(Used in the Lich king fight.):
#showtooltiip Tranquilizing Shot
/target Shambling Horror
/cast Tranquilizing Shot
Aspect Switch Macro w/ Trueshot Aura:
#showtooltip
/castsequence Aspect of the Dragonhawk, Aspect of the Viper
/cast Trueshot Aura
Misdirection:
#showtooltip Misdirection
/target focus
/cast Misdirection
/assist
Master’s Call:
#showtooltip Master’s Call
/target DonorBashed
/cast Master’s Call
/targetlasttarget
/target Donorbashed
/cast Roar of Sacrifice
/targetlasttarget
Set Tracking Type Macro:
/run for i=1,GetNumTrackingTypes() do local n, t, a, c = GetTrackingInfo(i); if string.find(n, UnitCreatureType(“target”)) then if t~=GetTrackingTexture(i) then SetTracking(i); end end end
I like to pair this with my hunter's mark macro.
O. Bugs
One of the more heated discussions on hunters are the bugs. Thankfully, most of this is PvP stuff. The only real bugs that affect the MM PvE hunter are the pet scaling, wild hunt, auto shot, and MD Bugs.
Pet Scaling: Pet scaling is the term for the transfer of stats from hunter to pet. Even though this has been bugged since Molten Day One, it’s not been fixed. The common sense of this issue is not for me to debate, but regardless it hurts us. Should pet scaling be fixed, hunters should expect about a 5-10% increase on their DPS. Pet scaling was partly fixed about 6+ months ago, but only for stamina. We still get no resilience, hit, and only a part of our attack power transferred to our pets.
Wild Hunt: Wild Hunt is the top tier pet talent of the ferocity pet tree. It should increase our pet’s attack power and stamina scaling by 15% and 20%, (1/2) and 30% and 40% (2/2) it gives us somewhere around 10% with 1/2.
Auto Shot: At times, our autoshots doesn’t stop firing once we switch targets, and though you still receive the damage, certain recount like addons don’t count the auto shots because they aren’t hitting the boss, and since auto shots make up generally 30-50% of your DPS depending on gear, this is a big hit.
P. Pets and their talents
Pets are a large and complex part of a hunter. There are large debates about which pet is the best to have as a DPS class, but the community consensus is the Ferocity Wolf (please see http://www.donorbashed.com/2013/02/01/the-ultimate-post-about-pets/.) Though you should really pick the pet that benefits your raid’s overall DPS over your own personal.
Here is the optimal Ferocity pet talent build:
Source: http://forum.molten-wow.com/showthread.php?t=199061
I have made a separate hunter resource site run by myself so that I could pull large chunks of information about side topics that needed a more in-depth explanation that I couldn't include with my first attempt due to space and organization considerations.
I also plan to update the site every now and again with more hunter information that may not necessarily belong specifically to Marksman PvE. Eventually I plan to offer coverage on Cataclysm material. PvP material, and even some MoP related topics once Molten decides to make the change. While other servers are more than welcome to use these resources, all of this information is Molten-specific. I made this to help Molten's hunters. It will never be modified, or otherwise adapted to fit other Private Servers.
Donorbashed's Hunter Emporium
I have had the help of two hunters during my work on this release. Both of them have been good to me, and demonstrate exceptional skill with the hunter class. These two hunters are very cool people who deserve credit where it's due. A special thanks to Goony, and Vocaloids for assisting me start this project.
My Armory Link: http://armory.molten-wow.com/character-profile/Donorbashed/Lordaeron/
Table of Contents:
Foreword
What Is MM?
Movement Management
Talent Builds
Rotation/Shots
Armor Penetration and Hunters: Bad Marriage 101
Dropping Arcane Shot
AddOns
Glyphs
Stats
BiS Gear Listing
Gems
Professions
Macros
Bugs
Pets/Pet Talents
A. Foreword:
So I was thinking about what to say about my guide for the second revision. The one thing that I can say is “wow”. When I was originally writing this guide I had no idea that it would blow up as big as it did, nor did I realize how much of an effect it would have on my WoW experience, and on the Molten hunter community.
When I wrote the guide originally I was younger and less experienced with the hunter class and Molten in general. Through the almost 500 responses to my guide I’ve gained the information on how to fully complete this guide. With this version 2, I want to become the most accurate resource on Molten for MM PvE!
Thank you guys!
B. What is MM?
The hunter class has three specs. These are Beast Mastery, Survival, and Marksmanship. As of WotLK 3.3.5a, Marksman is your top spec for PvE, though Survival and BM are both very close in comparison to the point that really all three specs are completely viable. However what sets MM apart is that it is the easiest out the three.
Does this mean it’s bad? No, it doesn’t Infact the best hunters on Molten use MM in both PvE and PvP. Obviously I do, because I’m writing this guide. I play MM because I like the playstyle, and its challenging for me because I play one-handed, and it helps me improve my performance.
Among the three specs, Survival is about magic damage, Beast Mastery is about physical damage, and Marksmanship is about a mix of the two. When you’re MM 35-50% of all your DPS comes directly from Auto Shot.
This means two things: Marksman hghly dependent on physical damage, and is also very dependent on your standing still during the whole fight. To really get the full potential that MM has, minimization of movement is absolutely essential, and not everyone can do it effectively.
C. Movement Management
Everyone on Molten says “What is the best gear set for the MM hunter?” and “What is the best pet for me?” I’ll be the first to tell you that gear and pets are not nearly as important once you get into the endgame as movement management. Even if you have full heroic gear you can’t pull more than 14k DPS without efficient movement management.
Here are my tips for movement management: Whichever D-Pad you use to move, either WASD or the arrow keys, change the keys you use to turn left and right to strafe left, and strafe right. That way, when you need to move to the side, you’re not jumping over to scoot, or turning and running manually. Instead, you’re simply moving to the right.
Another thing you can do is make plans about every fight in ICC. For example, when I’m on LK, I stand in between the ranged and melee dps so I have a good focus view of the big guys, and LK which gives me an easier viewpoint so I can target switch with the least amount of interruption of the DPS.
D. Talent Builds
The talent builds listed here are pretty standard, but each are customized for different ingame uses.
The first talent build is for newly turned 80 hunters who want to begin farming for gear in instances such as FoS/PoS. This is also a decent 10Man build that can be used with instances like VoA, OS, and Onyxia. This build should be used as long as your passive ArP (ArP without gems) is below 400.
http://wotlk.openwow.com/?talent#cxbZ0eVsRhzGIoguqox00b
This second build is strictly an introductory 10-Man and beginning ICC build. This is to be used after you have above 400 ArP. You’ll notice that it drops Imp. Arcane Shot. I’ll explain this in the ArP Section. I’ve kept Rapid Recuperation because in this gear stage (If you’re using this when I’m telling you) hunters generally do not have enough of a mana pool to DPS to the end of any encounter without going OOM.
http://wotlk.openwow.com/?talent#cxbZzeVoRhzGIkguAox00b
This third build is my build for ICC-10 and 25, as well as any HC I might do. Any hunter in the know can see that it is just the normal endgame spec that drops RR in favor of Wild Quiver and Imp. Steady Shot.
http://wotlk.openwow.com/?talent#cxbZceVoRhzGIsxuAox00b
E. Rotation/Shot Priority/DPS System
The main abilities used as MM are:
Serpent Sting
Chimera Shot
Aimed Shot
Steady Shot
Auto Shot
Kill Shot
Readiness
Other guides tell you that MM is a shot-priority spec, where you shouldn’t fire in a set repetition of shots, but instead prioritize the highest damaging shots. Since I’ve come to Molten, I’ve realized that this isn’t exactly right. While it does have certain aspects of a shot-priority system, it is actually primarily a rotation spec.
Allow me to explain: MM does the highest DPS when you prioritize shots. This is true. But, because of the way the shot cooldowns line up, and the number of shots, MM really starts to take on properties of a Rotation. There are still rotation properties, where if Kill Shot is ready, then it takes priority over everything else, and if Serpent Sting isn’t on the target, but Chimera Shot is ready, Serpent Sting still takes priority.
That being said the general shot rotation goes something like this:
Rapid Fire > Serpent Sting > Chimera Shot > Aimed Shot > Arcane Shot(if below 400 ArP.) > Readiness > Refresh Rapid Fire (Don’t cut it off.) > Chimera Shot > Aimed Shot > Arcane > Steady Shotx4 > Repeat.
F. Armor Penetration and Hunters: Bad marriage 101
Hunters and ArP have had a bad marriage since ArP was released. Sometimes it’s good for us, sometimes it sucks, and sometimes it will give us 204573567345357564657 extra DPS(not really but you get the point).
The reason ArP is sometimes good for us, and yet sometimes bad is because unlike Warriors and Rogues who only have abilities that cause physical damage(poisons aside), us hunters have a mix of physical (Steady Shot, Auto Shot, Aimed Shot, Multi Shot, Volley, Wild Quiver) and magic-based damaged(MM’s magic based damage is primarily Nature and Arcane based – Chimera Shot, Arcane Shot, Serpent Sting). This means that we have to balance our two damage types – physical and magic based.
Before explaining any further, please read http://www.donorbashed.com/2013/01/3...ing-explained/
So that you understand exactly what ArP is, and so we are all on the same page. If you understood about the ArP, good job! You just became a better player than 50% of the Molten Community! ArP is a hard concept to understand, yet it is one that I personally believe is necessary to play this class effectively.
Because this guide is tailored towards new hunters, I will simplify the concept a little bit. Since we have two different damage types, that means we have a ratio of physical:magic damage. ArP will only increase our physical DPS. (Our physical DPS is about 55-60% of our DPS without ArP) so we can figure a ratio of about 60:40, or 6:4.
Since ArP benefits us more, and more as we get more of it(explained in the link above), that means we can’t get any real benefit over using Agility until we can get to about 800 passive(the ArP we have on our gear without using gems) ArP, after which point we start seeing more and more of a benefit from using ArP. So if you want to use ArP endgame, you need to focus on getting gear with ArP on it. I would recommend getting up to 950 passive ArP before you start to change over your gems because at 800 passive ArP exactly, the benefit from ArP and Agility is about the same.
CAUTION:
Since ArP only increases our physical DPS, and most of our physical DPS requires us to be standing still (Steady Shot, Auto Shot) Any amount of movement whatsoever will severely limit your DPS to about 30-40% of what it should be. You should only move when absolutely necessary.
G. Dropping Arcane Shot
Everyone seems to have an affinity for Arcane Shot. It was your buddy, and your protector while leveling. The amount of beasts, and nagas you’ve slain with it is innumerable. Sadly, and I know it sucks, everything has an end.
As you get more ArP, the damage from your Steady Shot increases, and at a point Steady Shot will begin to do more damage than Arcane Shot. Once this happens, Arcane’s viability as a damage shot goes to near 0. Zip. Gone. Once you get passed 400 passive ArP you need to stop using Arcane Shot unless you have to move, or for some reason can’t fire Steady Shot(Casting Speed Slows).
H. AddOns and Making an Effective UI
Here is the list of AddOns that I use in raids every day. Most of the them can be found on the AddOn list(http://forum.molten-wow.com/showthread.php?t=51521). If it’s not listed I’ve given an independent link.
Little Trouble - http://www.wowinterface.com/download%E2%80%A6uble.html#info Ignore the outdated warnings. This is the version I use. It works fine.
SimpleUnitFrames – These are the player frames I use. WoW vets may have noticed I have all kinds of things in the frame, percentages, and the like. It’s lightweight, minimalist, and functional. A+ Hunter addon.
Heatsink – I really only use this so that OmniCC can display my item’s internal CDs. It’s a pretty nifty feature I discovered when I first came here. http://www.wowinterface.com/download%E2%80%A60310&aid=46890
Mik’s Scrolling Battle Text – Excellent Addon for raiding. If you are savy with this addon already, create a new trigger called Exploit Weakness. This is the T10 2piece set bonus, and it will tell you know when it procs so you can refresh serpent sting.
Recount – Necessary if you want to track your progress.
TidyPlates – Helpful in add fights like LDW and Ony.
OmniCC – Shows the cooldown on the action bars. You can see it in my screenshot below.
Snowfall Key Express – Triggers your spells when you click the key, not when you release it. Useful with high latency.
NPCScan/NPCScan Overlay – Generally only for pet collectors. I like it because it shows me my tracking radius.
Bartender/Dominoes – An action bar addon really is essential for a hunter of any spec. Too many things to click, and not enough room. We operate best with a minimalistic UI.
Here is my AddOn and bartender set up:

I. Glyphs
Glyphs are an important part of being a hunter, as with any class. The glyphs that all MM hunters should have are Glyph of Steady Shot, Glyph of Serpent Sting, and Glyph of Kill Shot. I don’t think I really need to explain why exactly these are considered by me and the majority of the hunter community the best, but if there are a lot of questions about it later I will.
J. Stats
There is a lot to explain about stats, so I’ve put it here: http://www.donorbashed.com/2013/02/07/gems-and-stats-pve/
K. BiS Gear List
I decided to use Vocaloid's Ultimate Gear List instead. Thanks man!
http://www.donorbashed.com/2013/02/14/vocaloids-bis-hunter-gear-for-wotlk-special-edition/
L. Gems
Generally you go with one Nightmare Tear, and the rest are full Fractured Cardinal Rubies, or Delicate Cardinal Rubies depending on whether you are stacking one or the other. If you happen to go above 1400 ArP and are 10 or more ArP over the cap, simply replace an ArP gem with an agility gem. It’s better to be 10 under the cap, than 10 over.
More information on the hunter Gem choices can be found here http://www.donorbashed.com/2013/02/07/gems-and-stats-pve/
M. Professions
The best professions for an Endgame Geared MM Hunter are Jewelcrafting, and Engineering. I would recommend also using both the nitroboosts, and parachutes for raids. Both are extremely viable and can increase your DPS more than any other enchant, particularly in high movement fights, or fights with high AoE mitigation needed. Nitroboosts will mean the difference between a live hunter and a dead hunter. Obviously the parachute is a safety feature for when the boosts shoot you into the air, in addition to the +23 agi it gives ya.
For more in-depth information about my position on professions please view http://www.donorbashed.com/2013/02/02/professions-explained/
N. Macros
I have an arsenal of macros that I use in all my raids and encounters. I’ve also integrated a large amount of PvP functionality into a system that I really like. These are made personally for me, so please feel free to edit them to git you wherever you need. Also, if you adopt my system of macros as is, you must use most of the shot macros because they are designed to work together.
Rapid Fire:
#showtooltip Rapid Fire
/cast Prowl
/cast Rapid Fire
/cast !Kill Command
/cast Rabid
/cast Furious Howl
/cast Call of the Wild
/cast Serpent Sting
/petattack
This macro is a general opener macro, that uses all of your damaging CDs, and utilizes every little ability that your pet has to increase its damage. Most hunters overlook them.
Chimera Shot:
#showtooltip Chimera Shot
/cast !auto shot
/cast Chimera Shot
/cast !Kill Command
/cast !silencing shot
/run UIErrorsFrame:Clear()
Aimed Shot:
#showtooltip Aimed Shot
/cast Aimed Shot
/cast !Auto Shot
/cast !silencing Shot
/cast !Kill Command
/petattack
/run UIErrorsFrame:Clear()
Arcane Shot:
#showtooltip Arcane Shot
/cast !Kill Command
/cast !Silencing Shot
/cast Arcane Shot
/run UIErrorsFrame:Clear()
Kill Shot(I added cancelaura lines in there for PvP ^^):
#showtooltip Kill Shot
/cancelaura Deterrence
/cancelaura Hand of Protection
/cast Kill Shot
/cast !Kill Command
/cast !Silencing Shot
/run UIErrorsFrame:Clear()
Steady Shot:
#showtooltip Steady Shot
/cast !auto shot
/cast Steady Shot
/cast !Kill Command
/cast !Silencing Shot
/run UIErrorsFrame:Clear()
Tranqulization Shambling Horror Macro(Used in the Lich king fight.):
#showtooltiip Tranquilizing Shot
/target Shambling Horror
/cast Tranquilizing Shot
Aspect Switch Macro w/ Trueshot Aura:
#showtooltip
/castsequence Aspect of the Dragonhawk, Aspect of the Viper
/cast Trueshot Aura
Misdirection:
#showtooltip Misdirection
/target focus
/cast Misdirection
/assist
Master’s Call:
#showtooltip Master’s Call
/target DonorBashed
/cast Master’s Call
/targetlasttarget
/target Donorbashed
/cast Roar of Sacrifice
/targetlasttarget
Set Tracking Type Macro:
/run for i=1,GetNumTrackingTypes() do local n, t, a, c = GetTrackingInfo(i); if string.find(n, UnitCreatureType(“target”)) then if t~=GetTrackingTexture(i) then SetTracking(i); end end end
I like to pair this with my hunter's mark macro.
O. Bugs
One of the more heated discussions on hunters are the bugs. Thankfully, most of this is PvP stuff. The only real bugs that affect the MM PvE hunter are the pet scaling, wild hunt, auto shot, and MD Bugs.
Pet Scaling: Pet scaling is the term for the transfer of stats from hunter to pet. Even though this has been bugged since Molten Day One, it’s not been fixed. The common sense of this issue is not for me to debate, but regardless it hurts us. Should pet scaling be fixed, hunters should expect about a 5-10% increase on their DPS. Pet scaling was partly fixed about 6+ months ago, but only for stamina. We still get no resilience, hit, and only a part of our attack power transferred to our pets.
Wild Hunt: Wild Hunt is the top tier pet talent of the ferocity pet tree. It should increase our pet’s attack power and stamina scaling by 15% and 20%, (1/2) and 30% and 40% (2/2) it gives us somewhere around 10% with 1/2.
Auto Shot: At times, our autoshots doesn’t stop firing once we switch targets, and though you still receive the damage, certain recount like addons don’t count the auto shots because they aren’t hitting the boss, and since auto shots make up generally 30-50% of your DPS depending on gear, this is a big hit.
P. Pets and their talents
Pets are a large and complex part of a hunter. There are large debates about which pet is the best to have as a DPS class, but the community consensus is the Ferocity Wolf (please see http://www.donorbashed.com/2013/02/01/the-ultimate-post-about-pets/.) Though you should really pick the pet that benefits your raid’s overall DPS over your own personal.
Here is the optimal Ferocity pet talent build:
Source: http://forum.molten-wow.com/showthread.php?t=199061
On November 18, 2017
Friday, November 14, 2014
ACP - Addon Control Panel - WOTLK 3.3.5 & Cataclysm 4.3.4 Review - must have addon
ACP - Addon Control Panel is a addon that can control/manage the addons installed in your wrath of the lichking or cataclysm client without logout. To access the ACP add just press ESC, then click addon.
Commands :
/acp addset - enable an addon set
/acp - show and hide the ACP window
/acp removeset - disable an addon set
/acp disableall - disable all addons (except protected and ACP)
/acp default - restore the enabled addons to what was enabled last time the UI was loaded
Download : WOTLK ACP 3.4.9 click here
Download : Cataclysm ACP
See ingame screenshots for ACP Add-on control panel:
On November 14, 2014
Friday, November 7, 2014
Cooldown Counters Addon 3.3.5 review best to specify your skill rotation
This Add-on use to determine the skill cooldown time counters, mostly use in PVE raid...It help also to increase you DPS or maybe helpful for Healers etc...It can help for you to determine the good skill rotation.
Download :
World of Warcraft 3.3.5 Version : Cooldown Add-on Download link
Cataclysm 4.3.4 Version : Cooldown Add-on Download link
More ScreenShots :
On November 07, 2014
Sunday, October 26, 2014
PVE DK BLOOD TANK TALENT GUIDE WOW Mist Of Pandaria Latest Patch 5.4.8
PRIORITY STATS :
CAPPED > EXPERTISE (7.4%) & HIT (7.2%)
Mastery > Stamina > Parry > Dodge > Haste
ENCHANTS:
- Boot - Enchant Boots - Pandaren's Step - +140 Mastery & Minor Speed Increase
- 2H Main Hand - Rune of the Stoneskin Gargoyle - Affixes your two-handed rune weapon with a rune that increases Armor by 4% and total Stamina by 2%.
- Back - Enchant Cloak - Greater Protection - +200 Stamina
- Chest - Enchant Chest - Superior Stamina +300 Stamina
- Legs - Ironscale Leg Armor - +430 Stamina and +165 Dodge
- Shoulder - Greater Ox Horn Inscription - +300 Stamina and +100 Dodge
- Bracer - Enchant Bracer - Mastery - +170 Mastery
- Hands - Enchant Gloves - Superior Mastery - +170 Mastery
- Finger - Enchant Ring - Greater Stamina - +240 Stamina
GEMS :
- Meta : Austere Primal Diamond - +324 Stamina and 2% Increased Armor Value from Items
- Blue : Puissant Wild Jade Sensei's Wild Jade - +160 Mastery and +120 Stamina
- Red : Bold Primordial Ruby - +160 strength
- Yellow : Fractured Sun's Radiance - +320 Mastery
REFORGING :
Reforge according to your priority stats and achieve the capped hit & expertise
MAJOR GLYPHS :
- Glyph of Anti-Magic Shell - Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit.
- Glyph of Death and Decay - Your Death and Decay also reduces the movement speed of enemies within its radius by 50%.
- Glyph of Vampiric Blood - Increases the bonus healing received while your Vampiric Blood is active by an additional 15%, but your Vampiric Blood no longer grants you health.
MINOR GLYPHS :
- Glyph of Path of Frost - Your Path of Frost ability allows you to fall from a greater distance without suffering damage.
- Glyph of Long Winter - The effect of your Horn of Winter now lasts for 1 hour.
- Glyph of Horn of Winter - When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry.
PVE TANK TALENT TREE :
On October 26, 2014
Friday, October 24, 2014
PVE DPS ENHANCEMENT SHAMAN TALENT & GLYPHS GUIDE WOW WOTLK 3.3.5a
PRIORITY STATS :
HIT cap = 17% , Expertise cap = 20
Attack Power > Haste > Crit > Arp > Spell power > Intellect
MAJOR GLYPHS :
- Glyph of Windfury Weapon - Increases the chance per swing for Windfury Weapon to trigger by 2%.
- Glyph of Feral Spirit - Your spirit wolves gain an additional 30% of your attack power.
- Glyph of Fire Nova - Reduces the cooldown of your Fire Nova spell by 3 seconds.
MINOR GLYPHS :
- Glyph of Astral Recall - Cooldown of your Astral Recall spell reduced by 7.5 min.
- Glyph of Ghost Wolf - Your Ghost Wolf form regenerates an additional 1% of your maximum health every 5 sec.
- Glyph of Renewed Life - Your Reincarnation spell no longer requires a reagent.
GEMS:
- META : Chaotic Skyflare Diamond - +21 Critical Strike Rating and 3% Increased Critical Damage.
- RED : [Precise Cardinal Ruby] +20 Expertise Rating
- YELLOW : [Quick King's Amber] +20 Haste Rating - Timothy Jones
- BLUE : [Rigid Majestic Zircon] +20 Hit Rating Timothy Jones
- BELT EXTRA SLOT : Nightmare Tear - +10 all stats
ENCHANTS :
- Head: Arcanum of Torment - Permanently adds 50 attack power and 20 critical strike rating to a head slot item.
- Shoulders: Greater Inscription of the Axe - Permanently adds 40 attack power and 15 critical strike rating to a shoulder slot item.
- Chest: Enchant Chest - Powerful Stats - Permanently enchant chest armor to increase all stats by 10.
- Cloak: Enchant Cloak - Greater Speed - Permanently enchant a cloak to increase haste rating by 23.
- Bracers: Enchant Bracers - Greater Assault - Permanently enchant bracers to increase attack power by 50.
- Gloves: Enchant Gloves - Crusher - Permanently enchant gloves to increase attack power by 44.
- Legs: Icescale Leg Armor - Permanently attach icescale armor onto pants to increase attack power by 75 and critical strike rating by 22.
- Weapon : Berserking - Permanently enchant a melee weapon to sometimes increase your attack power by 400, but at the cost of reduced armor.
On October 24, 2014
Tuesday, October 21, 2014
LIST OF BEST EPIC GEMS FOR WOTLK PATCH 3.3.5a - WRATH OF THE LICHKING GEMS
LIST OF BEST EPIC GEMS FOR WOTLK PATCH 3.3.5a - WRATH OF THE LICHKING GEMS
EPIC BEST RED GEMS :
- [Delicate Stormjewel] +20 Agility Bag of Fishing Treasures
- [Delicate Cardinal Ruby] +20 Agility Timothy Jones
- [Precise Cardinal Ruby] +20 Expertise Rating Timothy Jones
- [Brilliant Stormjewel] +20 Intellect Bag of Fishing Treasures
- [Brilliant Cardinal Ruby] +20 Intellect Timothy Jones
- [Flashing Cardinal Ruby] +20 Parry Rating Timothy Jones
- [Bold Stormjewel] +20 Strength Bag of Fishing Treasures
- [Bold Cardinal Ruby] +20 Strength Timothy Jones
EPIC BEST YELLOW GEMS :
- [Smooth King's Amber] +20 Critical Strike Rating Timothy Jones
- [Subtle King's Amber] +20 Dodge Rating Timothy Jones
- [Quick King's Amber] +20 Haste Rating Timothy Jones
- [Kharmaa's Grace] +20 Resilience Wintergrasp
- [Mystic King's Amber] +20 Resilience Timothy Jones
EPIC BEST BLUE GEMS :
- [Rigid Majestic Zircon] +20 Hit Rating Timothy Jones
- [Sparkling Stormjewel] +20 Spirit Bag of Fishing Treasures
- [Sparkling Majestic Zircon] +20 Spirit Timothy Jones
- [Solid Stormjewel] +30 Stamina Bag of Fishing Treasures
- [Solid Majestic Zircon] +30 Stamina Timothy Jones
- [Stormy Majestic Zircon] +25 Spell Penetration Timothy Jones
- [Deadly Ametrine] +10 Agility +10 Critical Strike Rating Timothy Jones
- [Deft Ametrine] +10 Agility +10 Haste Rating Timothy Jones
- [Lucent Ametrine] +10 Agility +10 Resilience Rating Timothy Jones
- [Potent Ametrine] +10 Intellect +10 Critical Strike Rating
- [Reckless Ametrine] +10 Intellect +10 Haste Rating
- [Willful Ametrine] +10 Intellect +10 Resilience Rating
- [Inscribed Ametrine] +10 Strength +10 Critical Strike Rating
- [Champion's Ametrine] +10 Strength +10 Dodge Rating
- [Fierce Ametrine] +10 Strength +10 Haste Rating
- [Resplendent Ametrine] +10 Strength +10 Resilience Rating
- [Resolute Ametrine] +10 Dodge Rating +10 Expertise Rating
- [Stalwart Ametrine] +10 Dodge Rating +10 Parry Rating
- [Radiant Eye of Zul] +10 Critical Strike Rating +13 Spell Penetration Timothy Jones
- [Misty Eye of Zul] +10 Critical Strike Rating +10 Spirit Timothy Jones
- [Misty Eye of Zul] +10 Critical Strike Rating +10 Spirit Timothy Jones
- [Jagged Eye of Zul] +10 Critical Strike Rating +15 Stamina Timothy Jones
- [Regal Eye of Zul] +10 Dodge Rating +15 Stamina
- [Shattered Eye of Zul] +10 Haste Rating +13 Spell Penetration Timothy Jones
- [Intricate Eye of Zul] +10 Haste Rating +10 Spirit Timothy Jones
- [Forceful Eye of Zul] +10 Haste Rating +15 Stamina
- [Nimble Eye of Zul] +10 Hit Rating +10 Dodge Rating
- [Lightning Eye of Zul] +10 Hit Rating +10 Haste Rating
- [Turbid Eye of Zul] +10 Resilience +10 Spirit Timothy Jones
- [Glinting Dreadstone] +10 Agility +10 Hit Rating
- [Shifting Dreadstone] +10 Agility +15 Stamina Timothy Jones
- [Accurate Dreadstone] +10 Expertise +10 Hit Rating
- [Guardian's Dreadstone] +10 Expertise +15 Stamina Timothy Jones
- [Veiled Dreadstone] +10 Intellect +10 Hit Rating
- [Mysterious Dreadstone] +10 Intellect +13 Spell Penetration
- [Purified Dreadstone] +10 Intellect +10 Spirit
- [Timeless Dreadstone] +10 Intellect +15 Stamina
- [Defender's Dreadstone] +10 Parry Rating +15 Stamina Timothy Jones
- [Etched Dreadstone] +10 Strength +10 Hit Rating
- [Sovereign Dreadstone] +10 Strength +15 Stamina Timothy Jones
[Nightmare Tear] +10 Stats Timothy Jones
On October 21, 2014
Sunday, October 19, 2014
PVP COMBAT ROGUE TALENT BUILD & GLYPHS GUIDE WOW CATACLYSM 4.3.4
PRIORITY STATS :
HIT 5% > AGILITY > HASTE > CRITICAL STRIKE > MASTERY > RESILIENCE
PRIME GLYPHS :
- Glyph of Sinister Strike - Your Sinister Strikes have a 20% chance to add an additional combo point.
- Glyph of Slice and Dice - Increases the duration of Slice and Dice by 6 sec.
- Glyph of Killing Spree - Increases the bonus to your damage while Killing Spree is active by an additional 10%.
MAJOR GLYPHS :
- Glyph of Sprint - Increases the movement speed of your Sprint ability by an additional 30%.
- Glyph of Garrote - Increases the duration of your Garrote ability's silence effect by 1.1 sec.
- Glyph of Gouge - Your Gouge ability no longer requires that the target be facing you.
MINOR GLYPHS :
- Glyph of Safe Fall - Increases the distance your Safe Fall ability allows you to fall without taking damage.
- Glyph of Blurred Speed - Enables you to walk on water while your Sprint ability is active.
- Glyph of Poisons - You apply poisons to your weapons 50% faster.
GEMS:
- META : Agile Shadowspirit Diamond - +54 Agility & 3% Increased Critical Effect
- RED: Delicate Queen's Garnet - +50 Agility
- YELLOW: Deft Lava Coral - +25 Agility - +25 Haste Rating
- BLUE : Glinting Shadow Spinel - +25 Agility & +25 Hit Rating
ENCHANTS :
datasource for enchants credits to : http://forums.elitistjerks.com/topic/109185-assassination-guide-for-cata-12012011/
Head | 60 Agi/35 Haste | (Revered with Ramkahen)
Cape | 65 Crit | (From Enchanting) With T12 4pc this comes out better than Enchant Cloak - Major Agility check withShadowcraft without the 4pc.
Shoulder | 50 Agility/25 Mastery | (Exalted with Therazane)
Chest | 20 Stats | (From Enchanting)
Bracers | 50 Agility | Enchant Bracer - Agility (From Enchanting)
Gloves | 65 Mastery | (From Enchanting)
Legs | 190 AP / 55 Crit | (From Leatherworking)
Feet | 35 Agility | (From Enchanting) You will not need a run speed enchant since you’ll be speced into Quickening.
Belt | Extra Socket | (From Blacksmithing), put a in the socket
MH | 1000 AP proc | Enchant Weapon - Landslide (From Enchanting)*
OH | 1000 AP proc | Enchant Weapon - Landslide (From Enchanting)*[/table]
*Since Enchant Weapon - Landslide is currently quite expensive; a reasonable alternative is to use double Enchant Weapon - Hurricane. Very close behind is Hurricane on the MH and Enchant Weapon - Avalanche on the OH, further behind are those two enchants in reverse. Double Avalanche is significantly further behind double Hurricane.
PROFESSIONS :
JewelCrating & Enchanting
JewelCrating & Enchanting
PVP COMBAT ROGUE TALENT BUILD SPECS :
On October 19, 2014
BEAST MASTERY HUNTER LEVELING GUIDE LVL 1 - 85 TALENT TREE WOW CATACLYSM 4.3.4
Increases the critical strike chance of your Kill Command by 10%.
Level 13 - 17 >>3/3 - One with Nature 
Increases the attack power bonus of your Aspect of the Hawk by X%, and increases the amount of focus restored by your Aspect of the Fox by Y.
Level 19 -23 >> 3/3 - Bestial Discipline - Increases the Focus regeneration of your pets by 30%.
Level 25 - 29 >>3/3 - Frenzy
Your pet has a 40% chance to gain 4% increased attack speed after attacking with a Basic Attack, lasting for 30 sec and stacking up to 5 times.
Increases the attack power bonus of your Aspect of the Hawk by X%, and increases the amount of focus restored by your Aspect of the Fox by Y.
Level 19 -23 >> 3/3 - Bestial Discipline - Increases the Focus regeneration of your pets by 30%.
Level 25 - 29 >>3/3 - Frenzy
Your pet has a 40% chance to gain 4% increased attack speed after attacking with a Basic Attack, lasting for 30 sec and stacking up to 5 times.
Level 31 - 33 >> 2/2 Improved Mend Pet 
Reduces the mana cost of your Mend Pet spell by X% and gives the Mend Pet spell a Y% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Level 35 >> 1/1 - Focus Fire
Consumes your pet's Frenzy stack, restoring 6 Focus to your pet and increasing your ranged haste by 6% for each Frenzy stack consumed. Lasts for 20 sec.
Level 37 - 41 >> 3/3 - Cobra Strikes
You have a 15% chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to critically hit. This effect can stack up to 6 times.
Level 43 - 45 >> 2/2 - Killing Streak
When you score two Kill Command critical hits in a row, your third will deal 20% more damage and have its cost reduced by 10 focus.
Level 47 >> 1/1 - Fervor
Instantly restores 50 Focus to you and your pet and an additional 50 Focus over 10 sec.
Reduces the mana cost of your Mend Pet spell by X% and gives the Mend Pet spell a Y% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Level 35 >> 1/1 - Focus Fire
Consumes your pet's Frenzy stack, restoring 6 Focus to your pet and increasing your ranged haste by 6% for each Frenzy stack consumed. Lasts for 20 sec.
Level 37 - 41 >> 3/3 - Cobra Strikes
You have a 15% chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to critically hit. This effect can stack up to 6 times.
Level 43 - 45 >> 2/2 - Killing Streak
When you score two Kill Command critical hits in a row, your third will deal 20% more damage and have its cost reduced by 10 focus.
Level 47 >> 1/1 - Fervor
Instantly restores 50 Focus to you and your pet and an additional 50 Focus over 10 sec.
Level 49 - >> 1/1 - Bestial Wrath 
Send your pet into a rage, causing 20% additional damage for 10 sec and breaking all effects which cause loss of control of your pet.
Level 51 - 55 >> 3/3 - Longevity
Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 30%.
Send your pet into a rage, causing 20% additional damage for 10 sec and breaking all effects which cause loss of control of your pet.
Level 51 - 55 >> 3/3 - Longevity
Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 30%.
Level 57 >> 1/1 - Ferocious Inspiration 
All party and raid members have all damage increased by X% within 100 yards of your pet. In addition, increases the damage dealt by Arcane Shot and Steady Shot by 3%.
Level 59 - 61 >> 2/2 - Invigoration
When your pet deals damage with a Basic Attack, you have a 15% chance to instantly regenerate 20 Focus.
While your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing the Focus cost of all shots and abilities by 50% for 10 sec.All party and raid members have all damage increased by X% within 100 yards of your pet. In addition, increases the damage dealt by Arcane Shot and Steady Shot by 3%.
Level 59 - 61 >> 2/2 - Invigoration
When your pet deals damage with a Basic Attack, you have a 15% chance to instantly regenerate 20 Focus.
Increases your maximum Focus and your pet's maximum Focus by 20.
Level 69 - >> 1/1 Beast Mastery
You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4.
MARKMANSHIP - 7 POINTS
Level 75 - 79 >> 3/3 - Efficiency
Reduces the focus cost of arcane shots by 3 and explosive shots and chimera shot by 6 .
Level 81 - 82 >> 2/2 - Sic 'Em!
When you critically hit with your Arcane Shot, Aimed Shot or Explosive Shot the focus cost of your Pet's next basic attack is reduced by 100% for 12 sec.
When you critically hit with your Arcane Shot, Aimed Shot or Explosive Shot the focus cost of your Pet's next basic attack is reduced by 100% for 12 sec.
SURVIVAL - 3 POINTS
Level 83 - 85 >> 3/3 - Pathing - Increase Range Haste by 3 % .
FINAL BUILD FOR BM HUNTER :

PRIORITY STATS :
HIT upto 8% > AGILITY / CRIT > HASTE > MASTERY
PRIME GLYPHS :
- Glyph of Arcane Shot - Your Arcane Shot deals 12% more damage.
- Glyph of Kill Shot - If the damage from your Kill Shot fails to kill a target at or below 20% health, your Kill Shot's cooldown is instantly reset. This effect has a 6 sec cooldown.
- Glyph of Serpent Sting - Increases the periodic critical strike chance of your Serpent Sting by 6%.
MAJOR GLYPHS :
- Glyph of Bestial Wrath - Decreases the cooldown of Bestial Wrath by 20 sec.
- Glyph of Mending - Increases the total amount of healing done by your Mend Pet ability by 60%.
- Glyph of Raptor Strike - Reduces damage taken by 20% for 5 sec after using Raptor Strike.
MINOR GLYPHS :
- Glyph of Feign Death - Reduces the cooldown of your Feign Death spell by 5 sec.
- Glyph of Revive Pet - Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100%.
- Glyph of Scare Beast - Reduces the pushback suffered from damaging attacks while casting Scare Beast by 75%.
On October 19, 2014
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